Brawl - Game & Watch - Subaction - LandingAirB
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Stats
IASA: |
13 |
Hitboxes active: |
1-2 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x69 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
90 |
120 |
68 |
Slash |
Slash |
3 |
4 |
|
0 |
1 |
3 |
90 |
120 |
68 |
Slash |
Slash |
3 |
4 |
|
Scripts
Main
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(10)] }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 68, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 90, size: 4.0, x_offset: 0.0, y_offset: 4.0, z_offset: -16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 68, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 90, size: 4.0, x_offset: 0.0, y_offset: 4.0, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Goto(LandingAirN GFX 0x72f0)
SFX
- AsyncWait(1.0)
- SoundEffectOther1(4521)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 1 }
- Rumble { unk1: 22, unk2: 0 }